Boardgaming has arrived at Huzzah!

New England’s largest historical war gaming convention is growing! This year Huzzah! attendees will find the newly expanded board-gaming area just before the ball room at the Double Tree. Euro’s, Strategy, Thematic, Historical and War board games of all variety are welcome. If you’re a hardcore board gamer then Huzzah! is the place to be!

Scheduled & Open Tables

Scheduled board game sessions run 3-6 hours depending on the day. Board gamers may schedule a table for the duration of a session. However if a game sessions finishes early the table may be used for open play (pickup games) afterwards. Thus, if you run a game during a 5 hour session and it only lasts 2 hours the table may be used for pickup games for the remaining 3 hours. Registered attendees are free to bring a board game for pickup game play on an open table.


Session Time Slots

  • Session 1: Friday, 7:30pm-11:30pm
  • Session 2: Saturday, 9:00am-1:00pm
  • Session 3: Saturday, 2:00pm-6:00pm
  • Session 4: Saturday, 7:30pm-11:30pm
  • Session 5: Sunday, 9:00am-3:00pm

Scheduling A Game Session

The submission deadline has passed and the schedule is now closed to new entries.

Registering To Play In Game Sessions

Player registration for scheduled games opens on March 28th.





Axis & Allies: Anniversary Edition

The Axis & Allies Anniversary Edition features the debut of Italy as the third Axis nation, and the introduction of the cruiser unit to the naval lineup. The rules are essentially the same as the standard game, but with just enough twist to let a player be Mussolini too! New players welcome.
Session 1: Friday, 7:30pm-11:30pm

Cuba Libre

In December 1956, paroled rebel Fidel Castro returned to Cuba to launch his revolution with virtually no political base and—after a disastrous initial encounter with government forces—a total of just 12 men. Two years later, through masterful propaganda and factional maneuver, Castro, his brother Raúl, and iconic revolutionary Che Guevara had united disparate guerrillas and exploited Cubans’ deep opposition to their dictator Fulgencio Batista y Zaldívar. Castro’s takeover of the country became a model for Leftist insurgency.

Cuba Libre (Volume II of GMT Games COIN series) takes 1 to 4 players into the Cuban Revolution. Castro’s “26 July Movement” must expand from its bases in the Sierra Maestra mountains to fight its way to Havana while Meyer Lansky and his Syndicate bosses will jockey to keep their Cuban gangster paradise alive. New players welcome, ages 12+
Session 1: Friday, 7:30pm-11:30pm

Gembloux Gap (Double-blind Memoir ’44)

Memoir ’44 is a light, war-themed, strategy board game that simulates over a dozen of the battles connected with the D-Day invasions in World War II. It uses an enhanced version of the same Command & Colors game system as found in Battle Cry.

Command the French or Germans in what was the largest tank battle of WW2 (well at least until Kursk). The French have moved forward with two Light Mechanized Divisions to hold off the German Blitz through Belgium. This card driven Miniatures/Boardgame will be played blind with two maps, one for the French and one for the Germans. New players welcome.
Session 1: Friday, 7:30pm-11:30pm

Robinson Crusoe: Adventure on the Cursed Island

Robinson Crusoe: Adventure on the Cursed Island is a co-op game that brings emotions to life from the best novels of Jules Verne and Daniel Defoe. Simple rules are perfectly combined with theme, and allow players to fully imagine dreadful events that take place on a deserted island.

Take the role of one of four characters from the ship crew (cook, carpenter, explorer or soldier) and face the adventure. Use your determination skills to help your team mates, discuss with them your plan and put it into practice. Debate, discuss, and work on the best plan you all can make. New players welcome, ages 10+.
Session 1: Friday, 7:30pm-11:30pm

Sentinels of the Multiverse

In Sentinels of the Multiverse you take the on the part of a Hero with special and unique skills/powers to do battle against a Villain in their Lair/Location. Pick the hero you like best and we all randomly choose a Villain’s deck to play against. Then finally we select a Location Deck to have the fight at. You’ll be working cooperatively to fight the Villain and the Location, though sometimes a Location can help…you shouldn’t count on it.

Since we will have the time and the game’s first session can be a learning curve we’ll play 2-3 rounds against the Villain masterminds. We’ll also eliminate Heroes from the ‘pool’ when they are defeated in a scenario and a new Villain will be chosen after he/she has been vanquished.
Session 1: Friday, 7:30pm-11:30pm



7 Wonders

7 Wonders is a civilization building game that features resource management and card drafting. The goal of the game is to amass victory points through commerce, scientific progress, prestige buildings, guilds, military strength, and even the construction of one of the seven ancient wonders of the world.
Session 2: Saturday, 9:00am-1:00pm

Fortress America

In Fortress America, the United States must defend itself from three deadly invading armies: the Asian People’s Alliance from the West, the Central American Federation from the South, and the Euro-Socialist Pact from the East. Players take on either the role of the United States, struggling to protect itself from foreign threat, or the role of one or more of the invading armies, fighting battle after battle to acquire important territories.

If the invading forces claim enough U.S. cities, America’s defense is broken and the nation falls. But if the United States can protect its cities for long enough, the invading forces fail to uproot America and their incursion is ended.

This is the Fantasy Flight Games edition of Fortress America.
Session 2: Saturday, 9:00am-1:00pm

Guns of Gettysburg: Anniversary Edition

The Guns of Gettysburg is a simulation of the largest battle of the American Civil War. Like Bowen Simmons’s previous games, Bonaparte at Marengo and Napoleon’s Triumph, The Guns of Gettysburg uses a diceless and cardless system for governing movement and resolving combat. Units in the game are represented by linear blocks rather than the traditional hex and counters, giving the game an appearance that evokes 19th-century battle-maps. Will the Union be able to hold their ground, or will General Ewell have the courage to push Confederate troops up Cemetery Hill to secure victory? The Guns of Gettysburg allows players to test their courage and skill against their historical counterparts.

The Guns of Gettysburg has simple rules and fast play but still reflects the historical limitations of the actual conflict. Though it preserves the aesthetics and “fog of war” mechanisms of Bonaparte at Marengo and Napoleon’s Triumph, The Guns of Gettysburg is neither a sequel nor a successor to either game but a wholly new system of its own. First time players are welcome.
Session 2: Saturday, 9:00am-1:00pm

Railways of the World

Revisit the early days of the Age of Steam as you begin with a locomotive (the venerable John Bull, the first locomotive to run in North America) and a vision (your Tycoon “mission” card). From there, build your budding railroad network into a vast empire. Connect New York to Chicago, earn the most money, develop bigger and faster locomotives and maybe even span North America and build the Transcontinental Railway!

Railways of the World (2009) is the new edition of the base game for Eagle Games’ popular Railways of the World series, first published as Railroad Tycoon in 2005. It re-implements the original game with several improvements. First time players are welcome.
Session 2: Saturday, 9:00am-1:00pm

Race for the Galaxy

Race for the Galaxy is a phase selection empire building card game. Players begin with a starting world and each choose one of five phase cards to occur during a turn. All phases are revealed and only turn phases chosen will occur. All players do all chosen phases, with a bonus going to the players who choose the phases. Through shrewd card management, tactical development and settling/conquering, and goods consumption for victory points, only one player will win the Race for the Galaxy!
Session 2: Saturday, 9:00am-1:00pm

Russian Railroads

Russian Railroads is a Euro-style worker placement game where players compete in an exciting race to build the largest and most advanced railway network. The development of simple tracks will quickly bring the players to important places, while the modernization of their railway network will improve the efficiency of their machinery. Newer locomotives cover greater distances and factories churn out improved technology. Engineers, when used effectively, can be the extra boost that an empire needs to race past the competition.

There are many paths to victory: Who will ride into the future full steam ahead and who will be run off the rails? Whose empire will overcome the challenges ahead and emerge victorious?
Session 2: Saturday, 9:00am-1:00pm


Arkham Horror

Arkham Horror is a cooperative adventure game themed around H.P Lovecraft’s Cthulhu Mythos. You and up to 5 other investigators must band together to stop the ancient one from destroying Arkham and perhaps the world! Fight rabid cultists, travel to other worlds, and check the growing threat presented by Cthulhu and his brethren. No experience necessary, new players welcome.
Sessions 3, 2:00pm-6:00pm

Avalon Hill’s Advanced Civilization

Play one of eight ancient civilizations in Avalon Hill’s classic empire-building game. We will be using the 1991 edition of Advanced Civilization, which is not so much an expansion of the original so much as an improvement. (NOTE: Spans two sessions.) First time players welcome!
Sessions 3 & 4: Saturday, 2:00pm-11:30pm

Bora Bora

Stake your fortunes in the mysterious island world of Bora Bora. Journey across islands, building huts where the resilient men and women of your tribes can settle, discovering fishing grounds and collecting shells. Send priests to the temples, and gather offerings to curry favor with the gods.

Three task tiles on a player’s individual game board provide some direction as to what he might want to do, while god tiles allow for special actions and rule-breaking, as gods are wont to do. The player who best watches how the game develops and uses the most effective strategy will prevail. First time players welcome!
Session 3: Saturday, 2:00pm-6:00pm

Forbidden Desert

Players have crash landed in the Forbidden Desert! Only by finding the buried part of the ancient flying ship can players escape the deadly peril they face! Players take on roles such as explorer and climber and team up to beat the game. But beware! The sandstorm continuously shifts sands making it difficult to explore the desert, and there’s always the threat of the desert sun leeching the life from you! Only through cooperation can you hope to prevail!
Session 3: Saturday, 2:00pm-6:00pm

Ore: The Mining Game

Imagine yourself as the entrepreneurial leader of a small mining company during the great Industrial Age! Want to grow your business? Outcompete your competitors? Build your own legacy through fame and fortune?

In Ore: The Mining Game, you will carefully manage your workforce to achieve both riches and renown. Will you cast your miners into the earth to extract the largest mineral deposits? Will you negotiate key contracts, assuming a certain amount of risk to gain great sums of money? Or will you direct your workers to construct railroads, processing plants, and charities to give you a competitive advantage?
Session 3: Saturday, 2:00pm-6:00pm


Pandemic is a cooperative board game in which players take on roles such as scientist, medic, dispatcher, and engineer to combat 4 deadly diseases that have reached epidemic levels. Using resource management and teamwork, players rush around the world building CDCs, treating the infected population, and consolidating data to find a cure for each disease. There are many ways to lose, but only one way to win — discover the cures! Is your group up to the challenge?
Session 3: Saturday, 2:00pm-6:00pm


Avalon Hill’s Advanced Civilization (continued)

Play one of eight ancient civilization’s in Avalon Hill’s classic empire-building game. We will be using the 1991 edition of Advanced Civilization, which is not so much an expansion of the original so much as an improvement. (NOTE: Spans two sessions.) Continued from previous session.
Sessions 3 & 4: Saturday, 2:00pm-11:30pm

Battlestar Galactica

Battlestar Galactica: The Board Game is an exciting game of mistrust, intrigue, and the struggle for survival. Based on the epic and widely-acclaimed Sci-Fi Channel series, Battlestar Galactica: The Board Game puts players in the role of one of ten of their favorite characters from the show. Each playable character has their own abilities and weaknesses, and must all work together in order for humanity to have any hope of survival. However, one or more players in every game secretly side with the Cylons. Players must attempt to expose the traitor while fuel shortages, food contaminations, and political unrest threatens to tear the fleet apart.

After the Cylon attack on the Colonies, the battered remnants of the human race are on the run, constantly searching for the next signpost on the road to Earth. They face the threat of Cylon attack from without, and treachery and crisis from within. Humanity must work together if they are to have any hope of survival…but how can they, when any of them may, in fact, be a Cylon agent? (Base game with no expansions.)
Session 4: Saturday, 7:30pm-11:30pm


The galaxy has been a peaceful place for many years. After the ruthless Terran–Hegemony War (30.027–33.364), much effort has been employed by all major spacefaring species to prevent the terrifying events from repeating themselves. The Galactic Council was formed to enforce precious peace, and it has taken many courageous efforts to prevent the escalation of malicious acts. Nevertheless, tension and discord are growing among the seven major species and in the Council itself. Old alliances are shattering, and hasty diplomatic treaties are made in secrecy. A confrontation of the superpowers seems inevitable – only the outcome of the galactic conflict remains to be seen. Which faction will emerge victorious and lead the galaxy under its rule?

A game of Eclipse places you in control of a vast interstellar civilization, competing for success with its rivals. You will explore new star systems, research technologies, and build spaceships to wage war with. There are many potential paths to victory, so you need to plan your strategy according to the strengths and weaknesses of your species, while paying attention to the other civilizations’ endeavors.

The shadows of the great civilizations are about to eclipse the galaxy. Lead your people to victory!
Session 4: Saturday, 7:30pm-11:30pm

Legacy: The Testament of Duke de Crecy

It is 1729 in pre-revolution France, a time when the aristocracy has all the power and the means to rule the country. As a wealthy, well-educated aristocrat, you have travelled the world and had the fortune to enjoy your life to the fullest – but you see that history is about to change course and you know that in order to stay strong, your family must prepare well. You need to find new allies. You must absorb smaller families and use their potency to strengthen your kin.

Legacy: The Testament of Duke de Crecy enables you to build a powerful dynasty in 18th century France as you step into the shoes of a French noble and compete for lasting honor. Over three generations, you – a resourceful patriarch or matriarch – will attempt to create a lasting legacy by establishing a house with ties to many different wealthy and powerful families from France and abroad (Spain, Italy, Russia and other countries).
Session 4: Saturday, 7:30pm-11:30pm

Red Dragon Inn

Are you ready for some late night, high fantasy fun? In Red Dragon Inn, you and your friends are a party of heroic, fantasy adventurers. You’ve raided the dungeon, killed the monsters, and taken their treasure. You’ve returned from your adventures, and what better way to celebrate your most recent victory than to spend an evening at the Red Dragon Inn. You and your adventuring companions will spend the night drinking, gambling, and roughhousing. The last person who is both sober enough to remain conscious and shrewd enough to hold onto his Gold Coins wins the game. Red Dragon Inn is a light-medium, hand-management/betting card game featuring a mature, high fantasy theme. New players are welcome.
Session 4: Saturday, 7:30pm-9:30pm

Settlers of Catan 3D

If you’re a fan of this Klaus Teuber classic then you’re in for a treat… This is a giant-sized, hand-sculpted 3D version of Settlers!

In The Settlers of Catan, players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Players collect these resources (cards) – wood, grain, brick, sheep, or stone – to build up their civilizations to get to 10 victory points and win the game.
Session 4: Saturday, 7:30pm-11:30pm



Axis & Allies: 1914 (World War I)

Play the classic game as the Central Powers (Germany, Austria-Hungary, and the Ottoman Empire) vs the Entente Allies (Russian Empire, France, Italy, British Empire, and the US). A&A 1941 uses mechanics similar to other versions off Axis & Allies, but different strategies are required. Conquest is slower thanks to trench warfare and contesting territory can be as important as conquering.
Session 5: Sunday, 9:00am-1:00pm

Ticket to Ride

Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route. New players welcome.

“The rules are simple enough to write on a train ticket – each turn you either draw more cards, claim a route, or get additional Destination Tickets,” says Ticket to Ride author, Alan R. Moon. “The tension comes from being forced to balance greed – adding more cards to your hand, and fear – losing a critical route to a competitor.” New players welcome.
Session 5: Sunday, 9:00am-1:00pm

Tzolk’in: The Myan Calendar

Tzolkin: The Mayan Calendar presents a new game mechanism: dynamic worker placement. Players representing different Mayan tribes place their workers on giant connected gears, and as the gears rotate they take the workers to different action spots. During a turn, players can either (a) place one or more workers on the lowest visible spot of the gears or (b) pick up one or more workers. When placing workers, they must pay corn, which is used as a currency in the game. When they pick up a worker, they perform certain actions depending on the position of the worker. Actions located “later” on the gears are more valuable, so it’s wise to let the time work for you – but players cannot skip their turn; if they have all their workers on the gears, they have to pick some up.

The game ends after one full revolution of the central Tzolk’in gear. There are many paths to victory. Pleasing the gods by placing crystal skulls in deep caves or building many temples are just two of those many paths. New players welcome.
Session 5: Sunday, 10:00am-1:00pm

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