Boardgaming has arrived at Huzzah!
New England’s largest historical war gaming convention is growing! This year Huzzah! attendees will find the newly expanded board-gaming area just before the ball room at the Double Tree. Euro’s, Strategy, Thematic, Historical and War board games of all variety are welcome. If you’re a hardcore board gamer then Huzzah! is the place to be!
Scheduled & Open Tables
Scheduled board game sessions run 3-6 hours depending on the day. Board gamers may schedule a table for the duration of a session. However if a game sessions finishes early the table may be used for open play (pickup games) afterwards. Thus, if you run a game during a 5 hour session and it only lasts 2 hours the table may be used for pickup games for the remaining 3 hours. Registered attendees are free to bring a board game for pickup game play on an open table.
Session Time Slots
- Session 1: Friday, 7:30pm-11:30pm
- Session 2: Saturday, 9:00am-1:00pm
- Session 3: Saturday, 2:00pm-6:00pm
- Session 4: Saturday, 7:30pm-11:30pm
- Session 5: Sunday, 9:00am-3:00pm
Scheduling A Game Session
Board-gamers who register and host (Game Master/GM) a board game that will seat at least four players will have their $35 weekend registration fee waived. PLEASE NOTE: Board game submissions are subject to the approval of Huzzah!’s organizers. GMs may participate as a player in their own game. Heavier Euros, strategy and thematic games are more than welcomed. The deadline for submitting a game to the schedule is March 23rd.
SPECIAL NOTE ON REGISTERING A BOARD GAME SESSION AS A GM:
This is Huzzah!’s second year hosting board games and there are a couple lingering kinks in the registration process. When you submit a game to the schedule you’ll find out that the “Maximum Number of Players” field will not accept a value less than ’6′. This is a leftover mechanism from an older system that was designed to schedule larger miniature war game sessions. To bypass this simply enter the required ’6′ value and make a note of the actual number of players in the “Special Instructions/Requests” field along with a note that you’re scheduling a board game.
Please note that we cannot schedule board games that will seat fewer than four players due to space limitations. However, you’re welcome to play any board game you wish if a table is unscheduled/open during a session.
Registering To Play In Game Sessions
Registration to play in scheduled sessions opens after GM registration closes on March 23rd.
BOARDGAMING ROOM SCHEDULE
Robinson Crusoe: Adventure on the Cursed Island
Robinson Crusoe: Adventure on the Cursed Island is a co-op game that brings emotions to life from the best novels of Jules Verne and Daniel Defoe. Simple rules are perfectly combined with theme, and allow players to fully imagine dreadful events that take place on a deserted island.
Take the role of one of four characters from the ship crew (cook, carpenter, explorer or soldier) and face the adventure. Use your determination skills to help your team mates, discuss with them your plan and put it into practice. Debate, discuss, and work on the best plan you all can make. New players welcome, ages 10+.
Session 1: Friday, 7:30pm-11:30pm
Sentinels of the Multiverse
In Sentinels of the Multiverse you take the on the part of a Hero with special and unique skills/powers to do battle against a Villain in their Lair/Location. Pick the hero you like best and we all randomly choose a Villain’s deck to play against. Then finally we select a Location Deck to have the fight at. You’ll be working cooperatively to fight the Villain and the Location, though sometimes a Location can help…you shouldn’t count on it.
Since we will have the time and the game’s first session can be a learning curve we’ll play 2-3 rounds against the Villain masterminds. We’ll also eliminate Heroes from the ‘pool’ when they are defeated in a scenario and a new Villain will be chosen after he/she has been vanquished.
Session 1: Friday, 7:30pm-11:30pm
In December 1956, paroled rebel Fidel Castro returned to Cuba to launch his revolution with virtually no political base and—after a disastrous initial encounter with government forces—a total of just 12 men. Two years later, through masterful propaganda and factional maneuver, Castro, his brother Raúl, and iconic revolutionary Che Guevara had united disparate guerrillas and exploited Cubans’ deep opposition to their dictator Fulgencio Batista y Zaldívar. Castro’s takeover of the country became a model for Leftist insurgency.
Cuba Libre (Volume II of GMT Games COIN series) takes 1 to 4 players into the Cuban Revolution. Castro’s “26 July Movement” must expand from its bases in the Sierra Maestra mountains to fight its way to Havana while Meyer Lansky and his Syndicate bosses will jockey to keep their Cuban gangster paradise alive. New players welcome, ages 12+
Session 1: Friday, 7:30pm-11:30pm
7 Wonders is a civilization building game that features resource management and card drafting. The goal of the game is to amass victory points through commerce, scientific progress, prestige buildings, guilds, military strength, and even the construction of one of the seven ancient wonders of the world.
Session 2: Saturday, 9:00am-11:00am
Race for the Galaxy
Race for the Galaxy is a phase selection empire building card game. Players begin with a starting world and each choose one of five phase cards to occur during a turn. All phases are revealed and only turn phases chosen will occur. All players do all chosen phases, with a bonus going to the players who choose the phases. Through shrewd card management, tactical development and settling/conquering, and goods consumption for victory points, only one player will win the Race for the Galaxy!
Session 2: Saturday, 11:00am-1:00pm
Players have crash landed in the Forbidden Desert! Only by finding the buried part of the ancient flying ship can players escape the deadly peril they face! Players take on roles such as explorer and climber and team up to beat the game. But beware! The sandstorm continuously shifts sands making it difficult to explore the desert, and there’s always the threat of the desert sun leeching the life from you! Only through cooperation can you hope to prevail!
Session 3: Saturday, 2:00pm-4:00pm
Stake your fortunes in the mysterious island world of Bora Bora. Journey across islands, building huts where the resilient men and women of your tribes can settle, discovering fishing grounds and collecting shells. Send priests to the temples, and gather offerings to curry favor with the gods.
Three task tiles on a player’s individual game board provide some direction as to what he might want to do, while god tiles allow for special actions and rule-breaking, as gods are wont to do. The player who best watches how the game develops and uses the most effective strategy will prevail. First time players welcome!
Session 3: Saturday, 2:00pm-6:00pm
Avalon Hill’s Advanced Civilization
Play one of eight ancient civilization’s in Avalon Hill’s classic empire-building game. We will be using the 1991 edition of Advanced Civilization, which is not so much an expansion of the original so much as an improvement. (NOTE: Spans two sessions.) First time players welcome!
Sessions 3 & 4: Saturday, 2:00pm-11:30pm
Pandemic is a cooperative board game in which players take on roles such as scientist, medic, dispatcher, and engineer to combat 4 deadly diseases that have reached epidemic levels. Using resource management and teamwork, players rush around the world building CDCs, treating the infected population, and consolidating data to find a cure for each disease. There are many ways to lose, but only one way to win — discover the cures! Is your group up to the challenge?
Session 3: Saturday, 4:00pm-6:00pm
Coup is a bluffing game for 3-6 players. Each player secretly has two members of court (influence) in their employ and is maneuvering to greater political power by exposing their opponents’ shady dealings. Each turn, players take a single action. Some of those actions can be countered if a player says he holds a card that does so…but does he REALLY have that card? Will you call his bluff and risk losing precious influence? With enough coins, players can launch a coup against another player, forcing him to give up influence. The player who knocks every other player out of the game wins!
Session 4: Saturday, 7:30pm-9:30pm
Calling all charlatans! Take six cards and combine two of them to sell to your mark, er…customer. Will you try to sell a vampire a blood cloak? Or a police officer a spy the danger underwear? Join in on this hilarious game of spin and silliness! Best with 4-10 players.
Session 4: Saturday, 9:30pm-11:30pm
Tzolk’in: The Myan Calendar
Tzolkin: The Mayan Calendar presents a new game mechanism: dynamic worker placement. Players representing different Mayan tribes place their workers on giant connected gears, and as the gears rotate they take the workers to different action spots.
During a turn, players can either (a) place one or more workers on the lowest visible spot of the gears or (b) pick up one or more workers. When placing workers, they must pay corn, which is used as a currency in the game. When they pick up a worker, they perform certain actions depending on the position of the worker. Actions located “later” on the gears are more valuable, so it’s wise to let the time work for you – but players cannot skip their turn; if they have all their workers on the gears, they have to pick some up.
The game ends after one full revolution of the central Tzolkin gear. There are many paths to victory. Pleasing the gods by placing crystal skulls in deep caves or building many temples are just two of those many paths…
Session 5: Sunday, 10:00am-1:00pm